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DriveThruRPG vs itch.io for Selling Your First TTRPG Zine

You finished your first tabletop RPG zine and now need a storefront. This comparison of DriveThruRPG and itch.io breaks down revenue splits, buyer audiences, print on demand, payouts, and launch tactics, plus a preview trick that helps your PDF sell itself.

DriveThruRPG vs itch.io for Selling Your First TTRPG Zine
Cristian Da Conceicao
Founder of Flipbooks AI

You have a stapled draft, a folder of playtested rules, and a PDF that finally looks right. Now comes the question every first-time creator hits: where do you actually sell it? The two names that come up in every Discord thread are DriveThruRPG and itch.io, and they behave very differently. This article compares them on fees, audience, print, payouts and launch effort, so you can pick one (or both) with confidence. If you also want a page-turning preview that sells your PDF before anyone pays, a tool like Flipbooks AI can turn the file into one in minutes.

A designer's hands stapling a small tabletop RPG zine

The Short Answer

If you want the fastest verdict, here it is.

  • Pick DriveThruRPG if your zine is a traditional rules supplement, adventure or setting book aimed at people who already shop for RPG products, and you want print on demand handled for you.
  • Pick itch.io if you want full control over price, page design, revenue share and community, or if your zine belongs to the indie, experimental, jam-driven side of the hobby.
  • Pick both if you can afford the small extra admin. Many creators list the same PDF on both and treat them as different shop windows.

💡 Your first zine is a test, not a verdict. Choose the storefront that lets you ship this month, then adjust once you see real sales data.

Two Very Different Storefronts

DriveThruRPG is a dedicated marketplace for tabletop games. Buyers arrive with a wallet and a specific hobby in mind. It sits inside a wider network of sister sites, so a listing can surface in several catalogs at once.

itch.io is a general indie marketplace that grew up around video games, jams and bundles. It has a large tabletop section, and its culture rewards weird, personal and experimental work. You build your own page, and you decide how it looks.

FactorDriveThruRPGitch.io
Core audienceRPG shoppers, collectors, GMsIndie players, jam fans, bundle hunters
Page designStandard templateFully customizable
ModerationCatalog review for listingsLight, mostly self-service
Best forSupplements, adventures, settingsExperimental games, one-page RPGs, zines
Browse trafficStrong category searchStrong tags, jams and collections

Who Shops Where

A DriveThruRPG buyer often searches for a system name, such as a specific fantasy ruleset, and filters by price or format. Your zine lands in front of them if it carries the right tags and a clean cover.

An itch.io buyer is more likely to stumble onto your page from a jam, a tag page, a bundle or a social post. They tolerate stranger formats, and they are quick to support small creators.

What Each Platform Takes

Money decides this for many people, so let's be direct. Fee structures change, so always confirm the current numbers on each site before you commit.

Cost itemDriveThruRPGitch.io
Platform cutRoughly 30% if exclusive, about 35% if notOpen revenue share, default around 10%, adjustable
Payment processingIncluded in the cutSeparate processor fees apply
Listing feeNoneNone
Payout stylePeriodic payout after a thresholdDirect to you or via itch.io, depending on setup
Pay what you wantSupportedSupported, with a minimum you choose

Doing the Math on a $5 Zine

Imagine you price your zine at $5 and sell 100 copies.

  1. DriveThruRPG, non-exclusive: around 65% to you, so roughly $325.
  2. DriveThruRPG, exclusive: around 70% to you, so roughly $350.
  3. itch.io at a 10% share: about $450 before processor fees, and perhaps $420 to $430 after them.

The raw numbers favor itch.io. But 100 sales is a very different challenge on each site, because traffic is not equal. A lower cut means little if nobody finds your page.

Overhead view of a desk with a laptop, calculator and notebook used to plan zine revenue

⚠️ Exclusivity on DriveThruRPG means you agree not to sell the same product elsewhere. Read the terms before ticking the box, especially if you already have an itch.io page.

Reach and Discoverability

A storefront is only useful if buyers can find you. Think about reach in three layers.

  • Native search: DriveThruRPG's catalog search is powerful for people hunting a genre or system. itch.io leans on tags, jams and curated collections.
  • Your own audience: Neither site replaces a newsletter, social account or Discord server. Both give you a link to send people to.
  • Bundles and events: itch.io bundles can move large volumes at low prices. DriveThruRPG runs sales and promotions that can lift a catalog.

A shelf of indie RPG zines in a local game store

The Cold Start Problem

New listings on both platforms start with zero reviews and zero sales history. A strong cover, a clear first line of description and a free preview matter more than anything else on day one.

Here is a simple launch routine that works on either site:

  1. Post a teaser image and a three-page preview a week early.
  2. Open the page on launch day with a short, clear description.
  3. Ask early readers for honest ratings.
  4. Share the link in two or three communities where you already take part.
  5. Track which source sent buyers and repeat what worked.

Plenty of zine fans want paper. This is where the platforms split most clearly.

Print factorDriveThruRPGitch.io
Built-in print on demandYes, through its print partnerNo native option
Setup effortFile specs and proofs requiredYou handle printing yourself
ShippingHandled for POD ordersYou pack and ship
Unit economicsFixed print cost, set your marginFull control over cost and price

DriveThruRPG's print on demand means you never touch a parcel. You upload print-ready files, order a proof, and buyers receive books directly. That is a huge time saver for a first project.

On itch.io, physical copies are a DIY job. Some creators sell a PDF there and link to their own shop or a print partner. Others hand-assemble small runs and ship them from the kitchen table.

A kitchen table packaging station with stacked zines and mailers

💡 If you plan to do print runs yourself, weigh postage carefully. A thin zine can cost more to mail than to print, especially internationally.

Preparing Your Files

Whichever site you choose, your PDF is the product. Prepare it properly.

PDF Checklist

  • Embed fonts so the layout never shifts on a buyer's device.
  • Compress images to keep the file easy to download.
  • Add bookmarks for each chapter or section.
  • Offer two versions where possible: a screen version and a print version with bleed.
  • Check hyperlinks inside the file so every one works.

A designer exporting a zine layout to PDF on a large monitor

Cover and Thumbnail

On both sites the cover is your advert. Use bold shapes, a readable title and strong contrast. Check how it looks at thumbnail size, because that is how most people will see it first.

A Preview That Sells the PDF

Shoppers hesitate to buy a zine they cannot flip through. A static cover and a few screenshots only go so far. An interactive preview closes that gap.

With Flipbooks AI you can turn your zine PDF into a page-turning flipbook, then share a link or embed it on your itch.io page, your blog or your newsletter. Because it uses the real page layout, readers get a true feel for your art, fonts and rules.

How to Make a Zine Preview Flipbook

  1. Export a short sample of your zine as a PDF, around 6 to 10 pages.
  2. Go to Flipbooks AI and create an account.
  3. Upload the PDF using the PDF to Flipbook Converter.
  4. Open the customization panel and set your brand colors, background and page-turn effect.
  5. Add your store link on the last page so readers can buy the full version.
  6. Choose a sharing option: a direct link, an embed code from the Embed Flipbook on Website tool, or password protection for a reviewer-only copy.
  7. Paste the link into your itch.io description, DriveThruRPG preview notes, social posts and press emails.

For zines that read like small magazines, the Magazine Flipbook Creator gives you layouts suited to multi-column spreads. Plans include no watermarks, and the Professional plan adds analytics so you can see which pages hold attention.

A tablet showing a page-turning digital zine preview beside a printed copy

✅ Best practice: preview only the first third of your zine. Give enough to prove quality, but keep the best material behind the purchase.

Pricing Strategy for a First Zine

Pricing is part psychology, part math. A few rules of thumb help.

Zine lengthTypical rangeNotes
8 to 16 pages$2 to $5Impulse buy, good for jams
24 to 48 pages$5 to $10Standard supplement territory
64 pages and up$10 to $20Needs strong art and a clear hook
  • Pay what you want with a sensible minimum can raise your average sale, because many fans pay above the floor.
  • Launch discounts of 20% to 30% for the first week reward early supporters.
  • Pair a PDF and print option so collectors can buy in the format they prefer.

A macro shot of a printed zine page with dungeon map linework

Payouts, Taxes and Admin

Selling is the fun part. Admin is the part that bites later.

  • DriveThruRPG pays out once your balance passes a threshold, and it handles the sales tax collection on digital goods in many regions. You still report income yourself.
  • itch.io lets you collect payments directly into your own account, which gives fast access to cash but makes you responsible for taxes and refunds. You can also route payments through itch.io so it handles more of the paperwork.
  • Both require accurate tax details if you are a creator in a regulated region.

⚠️ Keep a simple spreadsheet from day one: date, platform, gross sale, fees, net. Tax season will thank you.

Which One Should You Pick

Use this quick decision table.

If you are...Choose
Publishing a classic adventure or supplementDriveThruRPG
Releasing a one-page game or jam entryitch.io
Wanting print on demand with no parcelsDriveThruRPG
Wanting to set your own revenue splititch.io
Building a wider audience across formatsBoth
Unsure and short on timeitch.io first, then expand

Three Common Mistakes

  1. Skipping the preview. Buyers want proof before they pay.
  2. Ignoring tags and keywords. A great zine with weak metadata stays invisible.
  3. Launching with no audience. Both platforms amplify your own promotion; neither replaces it.

Friends playing a tabletop RPG around a table with a zine open as the rulebook

Your Launch Week Plan

Here is a seven-day plan you can follow regardless of platform.

  • Day 1: Finalize the PDF, cover and description.
  • Day 2: Build the store page and test the checkout yourself.
  • Day 3: Create the preview flipbook and a short teaser image set.
  • Day 4: Send review copies to a handful of friendly creators.
  • Day 5: Announce the release date everywhere you have an audience.
  • Day 6: Prepare a launch discount and pin the link.
  • Day 7: Go live, reply to every comment and log early sales.

A pinned corkboard with a launch checklist, notes and a calendar

After launch week, review the numbers. Which source sent the most visitors? Which price point converted? Use that to decide whether a second storefront is worth it.

Ready to Sell Your Zine

There is no wrong first choice. DriveThruRPG gives you a built-in tabletop audience and print on demand. itch.io gives you control, a friendlier fee and a community that loves small, strange projects. Start with the one that matches your zine and your energy level, then grow.

Turn your PDF into a shareable preview with Flipbooks AI, browse the full set of flipbook tools, or compare pricing plans to pick what fits your launch. When your preview is live, the only job left is to hit publish.

A convention table stacked with indie zines and a smiling seller

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